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Tutorials

Structured courses for the AshForge tools, written to be worked through rather than skimmed. Each covers one tool from the beginning and assumes you have not used it before.

Two shapes. An accelerated course covers one tool end to end at pace, and most tools have one. A ladder climbs the same ground in three stages — beginner, intermediate, advanced — and Canvas and Crucible are the two tools that have one. Neither is a short read: both are many hours of work.

Mod Kit

Accelerated
Mesh like a pro
A deep course in mesh modelling for the Mod Kit world editor — block out, shape, cut, generate from curves, and hand the game something it can actually render.
Read & block out · Shape it · Cut & combine · Generate from curves · …
Accelerated
Definitions, End to End
The half of the Mod Kit that reaches the game without a single mesh. Sixteen categories share one editor, a typed reference that does not resolve fails the whole definition, and four of the categories you can author are never read by the exporter at…
Sixteen categories, one machine · The one that is different · Open the mod first · Saving, and what it saves · …
Accelerated
The Library, the File, the Gate
Three things that look unrelated and are one chain: the library you pull art from, the failure that loses your work while reporting success, and the gate that refuses to let a mod ship with its weapons in the wrong place.
What you are looking at · Pulling one in · The button's three states · Empty is not broken · …
Accelerated
Shipping Your Own Art
An icon you drew and a model you made, carried into the exported mod and referenced by your own definitions. The mechanism is small and worth knowing exactly — including why shipping the obvious file format costs four times the video memory.
Where art lives · A reference has no extension · Subfolders are kept · What actually ships · …
Accelerated
The World Editor
The 3D workspace is the largest part of the Mod Kit. Layers and groups are not the two things their names suggest, solo does the right thing until one action makes it quietly do the wrong one, and none of what you place can ship to the game.
Putting something in · Selection replaces · Where things start · Saving, and the round trip · …

Canvas

Crucible

Sentinel

Chronicles

Sequence

Motion

Atlas

Echo

Equilibrium

Catalyst

Refinery

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