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Squad Select

by The AshForge Team · v1.5.1
⬇ New 754 KB
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controlRTScombatquality of life

Summary

Squad control for Ascent of Ashes, the way an RTS lets you. Grab your whole group with a drag-box or Ctrl+A, draft them with G, and move or attack as one — and with the new AI stance, drafted pawns hold the line and fire on their own.

Details

Controls: • Ctrl+A selects every player pawn; click-drag box-selects; Shift+click adds to the selection. • G drafts / undrafts the whole selected squad. • Right-click the ground = formation move; right-click a hostile = the squad attacks it. • Alt+right-click any creature = force the squad to attack it (e.g. hunting). • Neutral animals and items keep their normal right-click menu. • V cycles the squad AI stance (shown top-left): – Defensive: the game's own drafted behaviour (hold and fire at anything in range), plus falling back when badly wounded. – Aggressive: advance on and engage the nearest threat. – Neutral: hold fire. The squad only shoots when you order an attack. Out-of-ammo gunners grab ground ammo; badly wounded pawns fall back.
Changelog ▾
v1.5.1October 8, 2026
  • ChangedHarmony, the patching library this mod uses, now ships in its own folder. Another mod that brings a different copy of Harmony can no longer make the game reset your mod list because of this mod.
v1.5.0October 7, 2026
  • ChangedWorks with the game's built-in mod manager: extract the archive into the game's Mods folder and enable it in the in-game Mods menu. Garrison standing orders are kept in the save the same way for both kinds of install. Installs through the AshForge Hub continue to work; if both are present, only one copy runs.
v1.4.0September 26, 2026
  • ChangedUpdated for the current Ascent of Ashes (Steam build 25465256), the version everyone is on now that the game's beta has gone public. The previous release does not load on it.
  • ChangedThe game now has drafted colonists fire on their own. Neutral is now hold fire: a drafted squad only shoots when you tell it to. Defensive leaves the shooting to the game and keeps what it adds, falling back when badly wounded and picking up ammo from the ground. Aggressive still advances on the nearest threat.
  • ChangedWhen you order the squad to attack, gunners hold their ground and fire once they have range and a clear line, the way the game's own attack order works, and everyone else closes to melee. They no longer walk forward to get into range.
  • ChangedOrders you queue with Shift are kept while the squad's AI is running.
v1.3.1July 12, 2026
  • FixedThe previous release would not load at all unless your AshForge Hub was fully up to date — including on Linux, where the current Hub is a version behind. It now runs on any recent Hub: if your Hub is too old to offer the in-game settings screen, the mod simply uses its default settings instead of failing.
v1.3.0July 12, 2026
  • AddedSettings, under ESC ▸ Mod Settings: the drag-box and Ctrl+A can each be switched off on their own, so you can keep the parts you like without uninstalling the mod. Requires AshForge Tools.
v1.2.1July 11, 2026
  • FixedHardened against an outdated mod loader — Squad Select stays fully functional even if the loader hasn't caught up yet.
v1.2.0July 11, 2026
  • NewBroker integration: Squad Select now reacts to cross-mod raid telegraphs through the World-State Broker. With AshForge Raiders installed, an incoming-raid telegraph can rally your drafted squad to a saved garrison point and hold Defensive.
  • ImprovedRequires the current AshForge Mod Loader (World-State Broker).
v1.1.0June 13, 2026
  • NewSquad AI stance (press V): Defensive holds and auto-fires, Aggressive advances and focus-fires, Neutral is fully manual.
  • NewOut-of-ammo gunners fetch nearby ground ammo and reload; badly wounded pawns fall back.
  • FixedAggressive no longer sends riflemen into melee — they path into range and shoot.
  • FixedSquad orders no longer interrupt a pawn mid pickup / equip / reload.
v1.0.1June 12, 2026
  • FixedSingle-pawn move, pick-up and menu orders work again after issuing a squad command.
  • FixedUndrafting (G) returns pawns to normal work instead of leaving them stuck.
v1.0.0June 12, 2026
  • NewInitial release: drag-box select, Ctrl+A select-all, Shift+click add.
  • NewSquad draft on G; formation move; group attack on hostiles; Alt+right-click force-attack.
  • NewNeutral animals and items keep their normal context menu.

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